MaritimesPineSet=1 adds trapping,as well as texturers and trade good options MaritimesCrystalCliffs=1 brings domestic animals to raise and trade,adds other building textures and workplaces NewPineFlora=1 adds bees and affects wild flax Unlimited=1 these 3 alter vanilla mines,also prevent many deathsįorgetaboutorchard=1 allows orchards to produce sooner
Banished mega mod fences mods#
OverrideUneducated=1 these 2 mods influence the bannies HorseWagen=1 changes wheel barrow to a horse and wagon WheelbarrowBigger=1 more carrying capacity for vendors and trade workers RKECtownhall=1 patches to avoid issues with TH’s RittenhouseMillVanillized=1 here to counter linen issues 133 mods.ĭescription=MAY/|RKEC Lite–DS IND-CC NF w/ccompatab ||3.56 GB 131 mods 80% memory added Pilgrim’s colonial houses and the Notre Dame Cathedral.
Banished mega mod fences mod#
added KID’s market food stands to use in some city plazas and the 2020 Chirstmas mod for more shop houses and chocolate. added EB’s rock qarry,natural irrigation canal and deco mod to get water and the shorter grass. removed flora edit since it wasn’t helping with linen. Made a few more adjustments to the mod order. Some are older versions for various reasons. Some of these mods are very critical about where they go in the mod order.not every mod is affected by start mods.for example modded mines are not unlimited,some work places will require education,some buildings will show smoke. of course this idea is limited by the amount of computer ing more than 90% memory causes longer load times and the game slows down.
i rather not add mods mid-game so i like having them in the toolbox,mod order,just in case. the gaol has been to get the mod order stable so i don’t have to make major adjustments,but can swap a couple mods in and out and launch the next map. the overall goal is to have a base mod order that can be used to play a variety of different maps without a lot of adjusting. I want to explain the mods in this order.
even after loading back in several housing mods ,it is a big payoff.after adding other mods, the order is still smaller than before. at the same time, i loaded the RKEC LITE version to see what differences there were. items are interchangeable and many of the CC factories do work,did not test them all. the CC compatabiluity 1.07 mod did work for the RK and CC.